Esports Hits the Mainstream
Right before our eyes, esports is becoming serious business. It’s not just for geeks and gamers anymore, and 2017 will probably be long remembered as the year esports hit the mainstream.
- Esports gamers and enthusiasts number 300 million people worldwide (and counting). The number is projected to exceed 427 million by 2019.
- Esports has grown from a $194 million industry in 2014 to $463 million globally in 2016. It’s expected to exceed $1 billion in revenues by 2019.
- Globally, there were 3,877 esports tournaments in 2016. Total prize money awarded exceeded $93 million. That’s serious business for esports teams and participants.